The Construction Zone is the baseline facility that is created when allocating a new plot partition. Construction Zones allow the player to fill out the structural requirements of the facility, allocate rooms, and subdivide the facility into rooms. Upon completion, Construction Zones are converted into any other type of facility to enable their capabilities.
Construction Zones are Facilities that are under construction.
When a construction zone is allocated, it first must be assembled. Assembling the facility builds out the structural aspect of the facility and ensures that it can withstand the forces of the base that it is on. To assemble a construction zone, the player may use any type of Structural Component. The work associated to the assemble job can be completed by any installed Construction Drones.
The structural integrity of a facility must meet or exceed the structural integrity of the base it is on. This is to ensure that the conditions and pressures exerted on the base do not cause the facilities within it to collapse. The Structural Integrity is determined by the type and quantity of Structural Components used within the facility.
Once assembled, a construction zone is broken down into rooms. Rooms are a subdivision of a facility. When the construction zone is converted to another facility, each room may enable an additional job executor. A room is a more basic mechanic than a plot, and so rooms do not have dimensions. Players set the specific volume and external facing area that the room has available to it. Players need not use all available volume and/or area.
To construct a room, the player specifies a type of Building Component. Unlike Structural Components, which can be used in any quantity, Building Components represent one square meter of walls, floors, or ceilings. The amount of building components required to construct a room is based on the area of the room (assuming it is a cube) less the externally facing area exposed.
The strength of the building components is used to determine the integrity of the room itself. The integrity of the room determines the maximum acceleration that the base can handle before the walls collapse from the forces against their own weight. If the room being constructed would limit the ship's acceleration further than it is already limited, a warning indicator will appear.