Cable is a basic intermediate item used in the Engineering Industry when building items that are related to power systems (like Electric Motors). One unit of Cable represents a cable that is one meter in length. Cable has a variable Cross Sectional Area which provides a spectrum of options for any design.
The cross sectional area (CSA) is the thickness of the cable. The standard thickness (0 CSA) is 2 mm². Cable can be built with a smaller CSA (negative values) or a larger CSA (positive values) which result in thinner or thicker cable, respectively.
Thicker cable will allow for more current and more voltage with the drawback of having a higher resistivity. Thinner cable will have reduced current and voltage but lower resistivity.
Because both the current and voltage scale with the cross sectional area, the maximum power of a cable grows exponentially as it becomes thicker.
Note: When forming cable that has a smaller CSA, the quantity of cable produced will increase for a given input. When forming cable that has a higher CSA, the quantity of input required increases for a given output.
The maximum amount of power a cable can support is determined by the material's ability to handle heat and the resistivity of the material. Cable that is constructed using metals that have high Specific Heat Capacity can support more power.
When using cable within the game, the amount of cable used will determine the length of the cable, which will determine the total resistivity. Using longer cables may result in a slight decrease in power efficiency.
In the current iteration, cable is built exclusively from a conductive metal. In the future, there may be opportunities to build cables out of a conductive core (metal) and a resistive casing (plastic). This will enable cable that can scale the maximum amps and maximum volts separately.