A bridge will allow players to execute Navigation jobs, enabling travel throughout space. The bridge interacts with Engine Rooms, utilizing installed Ship Engines to fly across the universe. A Bridge can also be used to convert a ship into a Station.
There is nothing preventing a ship from having multiple bridges within it, but only one bridge can acquire a Space Movement Lock to move through space at a time.
Within the bridge screen, the player is presented with a list of all entities that are within the same well and any entities of interest in the surrounding solar system. This panel provides easy access to convenient places that the ship would be interested in navigating to.
An undock job can be queued at any time which will attempt to undock the ship from wherever it is docked at the moment the job starts. Ships that are docked within a port ship that is also docked may not be able to undock.
Any nearby entity with docking bay capabilities will have their Dock action button enabled. A ship can dock into any other Interactable Base so long as the ship has access to a private Docking Bay or the port has a Public Docking Bay.
Any dock or undock job allows the player to specify which engines to enable, how much power to provide the engines, and what percentage of time the ship should fire engines to reach the destination. For extremely fast ships, it may be required to reduce the engine power so that the flight time is greater than the minimum flight time of the ship.
When attempting to dock, you must specify which docking bay to dock at. If the docking bay selected requires Fees, queueing the job will commit to paying up to, but not more than, the fees listed at the time of queueing the job. Should docking fees rise before the job begins, the dock job will fail.
Any ship can queue a job to navigate to any destination entity in the universe. You can select which engine rooms or which specific engines to enable for that flight. Additionally, you can also adjust the parameters of the arrival by automatically docking or configuring a specific approach strategy.
The details of the flight will be shown.
For more information, see Navigation